[14] Objects, Parent Scripts & Factories
14.1
Like, this is all really complicated stuff only useful to hardened C programmers, right?
14.2
So why would I want to use them?
14.3
Fair enough. So how do I actually go about it?
14.4
What are these property variables when they're at home?
14.5
So what about that "trickier bit" you mentioned up there in 14.3? You know, when, where and how to use parents and children?
14.6
Do objects always relate to sprites?
14.7
I want to put objects on the stage on the fly. How do I allocate channels?
14.8
How about ancestor scripts? What are they about?
14.9
How are factories different from parents, and is there any reason to use them instead?
14.10
Do I need to dispose of these objects when I'm done?